Still from "Newton's Cradle" animation/simulation
Model I textured from raw 3D scan - Used Mudbox for cleanup, creating lo-res
mesh of hi-res 3D scanned data, creating displacement map from hi-res 3D scanned data,
applying displacement map onto lo-res model to get the detail needed on lower res model.
Used Photoshop for touch-up.
This prototype project was for a well known sneaker manufacturer.
See below for original 3D scan mesh, mesh/texture tests in Mudbox, actual sneaker.
Screen shots from Mudbox of test textures and various mesh detail.
Original 3D scan data - Top view