Still from "Newton's Cradle" animation/simulation Model I textured from raw 3D scan - Used Mudbox for cleanup, creating lo-res mesh of hi-res 3D scanned data, creating displacement map from hi-res 3D scanned data, applying displacement map onto lo-res model to get the detail needed on lower res model. Used Photoshop for touch-up. This prototype project was for a well known sneaker manufacturer. See below for original 3D scan mesh, mesh/texture tests in Mudbox, actual sneaker. Screen shots from Mudbox of test textures and various mesh detail. Original 3D scan data - Top view Actual sneaker |






